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back file: jungle-synergy/Zac.dat
plays:SUPP JG
Zac

Jungle Synergy

Zac

Engage MeleeAPEarly:WeakPathing:Full ClearSynergy:Enchanter
No guide yet

// What support this jungler wants

  • ›Wants an enchanter (e.g. Lulu, Milio, Nami) to keep Zac alive and amplify its carry potential.
  • ›Shields, heals and speed-ups let Zac deal damage safely.
  • ›Play a slower, scaling game around buffs rather than early all-ins.

// Vision / cover level 1

  • ›Need to secure his clear, if against strong jungler, drop a ward to defend a possible invade. Sweeper start if not to secure ganks.

// General gameplan

  • ›Zac has to full clear. If Zac doesn't get punished early game you are HARD winning.

// Important info

  • ›Zac loves voidgrubs. Wair for his engage. Play after level 6. Play around objectives. Make sure you deny enemy vision for R.

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[ See_Coaching ]