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Hecarim

Jungle Synergy

Hecarim

MeleeADEarly:WeakPathing:Full ClearSynergy:Enchanter
No guide yet

// What support this jungler wants

  • ›Wants an enchanter (e.g. Lulu, Milio, Nami) to keep Hecarim alive and amplify its carry potential.
  • ›Shields, heals and speed-ups let Hecarim deal damage safely.
  • ›Play a slower, scaling game around buffs rather than early all-ins.

// Vision / cover level 1

  • ›Start warding trinket 100%. Defensive vision level 1 in your jungle entrance at the start of the game to avoid early invades.

// General gameplan

  • ›Hecarim has to full clear. If Heca doesn't get punished early game you are winning. Sync up with him => OP

// Important info

  • ›Hecarim loves voidgrubs. Don't overforce plays, 1 or 2 items strong. Addicted to full clear careful to overforce.

// want this dialed into your games? book a VOD review and we'll fix the habits costing you LP.

[ See_Coaching ]